Horizon call of the mountain oculus11/10/2023 ![]() ![]() That is, except when I foolishly looked down and caught a vertigo-inducing glimpse at just how high I actually was or made the fatal mistake of trying to grip smaller handholds with both hands, which the demo strangely did not allow. with his hands), I was able to make short work of most of the demo’s climbing challenges on the first try. Once I learned that Ryas could even use crevices to gain footing (i.e. Grabbing onto and transitioning between handholds by holding down and/or releasing each controller’s adaptive triggers came naturally and was aided immensely by the haptic feedback of the VR2 Sense controllers, which punctuated each successful grab with a subtle but solid vibration. The game opens up with the “river ride” sequence featuring the giant “Tallneck” machine that by now anyone following the progress of PS VR2 or Horizon, in general, has probably watched ad nauseum, but the experience truly takes on a whole new level of grandeur when one is “in” it, sitting in the boat as your fellow human captors stand menacingly over you or the Tallneck narrowly misses crushing your boat and all of its passengers underfoot. Narrative-wise, the Horizon Call of the Mountain demo reveals little beyond that which we already know players will take control of Ryas, a former member of the Shadow Carja tribe (an enemy faction in 2017’s original Horizon Zero Dawn) who has been forcibly enlisted to assist in a perilous expedition to atone for his past wrongdoings. When players approach a boundary of the play area during gameplay, a grid wall representing the barrier will materialize along with an audio cue to warn the player to back up, so they don’t stumble over nearby furniture or, even worse, into their TV unit. This mode was especially handy for checking in with the Sony Reps that were in the room with me and allowed me to reposition myself if I was getting too close to the edge of the active play area, which can be adjusted and viewed via the See-Through camera interface in real-time. In fact, during the entire 45 minutes of pure hands-on gameplay that I was given to enjoy Horizon Call of the Mountain, the only thing on my head that felt somewhat unstable was the PULSE 3D Wireless Headset for PlayStation 5 that I was provided to wear overtop of it. Neither the goggles nor my glasses ever fogged up or got hot and sweaty during the session. PS VR2 felt extremely comfortable on my head, even with my prescription glasses on, and once I had finished tweaking the necessary measurements of both my eye scope and head size and locked them in using the adjustment dial on the back of the rear-mounted headband, I quickly forgot that I was even wearing it. ![]() The PS VR2 continues this tradition with an even lighter, slimmed-down form factor and much-improved airflow. ![]() One of the things that I remember most vividly about the original PS VR headset was how surprisingly comfortable it felt on my head despite its size. Surround yourself in the next generation of genre-defining virtual reality games as you connect to new worlds in uniquely immersive ways.“PS VR2 has a laundry list of obvious improvements over its predecessor…” Jump straight into the action with a quick and simple one-cable connection to your PS5 console. HEIGHTENED SENSORY AND EMOTIONAL EXPERIENCESĮxperience revolutionary PlayStation VR2 Sense™ technology with eye tracking, headset feedback and 3D Audio, which combines with the new intuitive controllers to create deeply realistic sensations and emotions in compatible games. USB cable (for controller pairing and charging)Įscape into worlds that feel, look and sound truly real as virtual reality gaming takes a huge generational leap forward with PlayStation®VR2.Įnjoy stunningly vibrant 4K HDR visuals4 in compatible games, a vast 110º field of view and state-of-the-art graphical rendering, all made possible by the power of PS5™.PlayStation VR2 Sense™ controller (L) / (R) with attached straps. ![]()
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